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Cardboard Castle HD

Cardboard Castle HD
  • #: 32066
  • Price: $1.99 In Apple Store
  • Category: Games
  • Updated: 2011-02-03
  • Current Version: 1.0
  • 1.0 (iOS 4.0 Tested)
  • Size: 60.30 MB
  • Language: English
  • Seller: BULKYPIX
  • Requirements: Compatible with iPad. Requires iOS 3.2 or later
  • © 2010-2011 BulkyPix & White Birds Productions. All rights reserved.
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"In his cardboard cut-out world, a noble fearless knight travels his cardboard cut-out trail in search of frightened orphans, damsels in distress, and the occasional princess to save.

On his path lurk unspeakable dangers - hideous monsters, hellfire, and dark bottomless pits - that YOU have to overcome."

CardBoard Castle is a game of reflection and reflexes offering hours of exciting challenges in a madcap medieval world. All you have to do is power up your brainbox and help our intrepid hero vanquish his enemies.

In this paper world, the elements are on your side! If a dragon blocks your path, simply strike a match, and.. Poof! No more dragon! If a wall is proving tiresome, simple snip it down with scissors. Can you avoid the pitfalls and not wind up as papier-maché?

There are three epic quests, boundless enemies and improbable allies a-plenty! Check out Endurance Mode, where you mark up the leagues and attempt to score record distances!

Buy CardBoard Castle now and benefit from our promotional reduction as well as new features with every update!

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Rated 4/5 based on 3 customer reviews.


5/5 stars

Great game for kids

My daughter and I started playing this game today. It's charming art style, and entertaining story makes it a winner. I really see this as an interactive story with game elements. I'm looking forward to the story progressing.

I highly recommend this app, and I hope it receives many accolades.

3/5 stars

Good Concept Crashes too often

I've launched the game twice to have it crash twice. Once when I earned the kitty splat trophy and just once at random. The random crash was on the same level as the cat I unlocked the castle door and it went back to iPad main screen. Fix the bugs and ill go back and finish it it's a decent puzzler.

5/5 stars

Interaction Puzzler with Character and Style

Summary: Experiment with (mostly) cardboard, stylized elements interacting with each other to try and clear obstacles of various kinds. Each element, whether random item, or animal, or even force of nature, tends to have predictable consequences for other targeted elements; e.g., scissors and axes cut things (including the main character), or water makes cardboard targets go mushy. Some interactions are logical, others trial-and-error, though with the payoff usually being humorous results.

•Original art and whimsical style make for compelling environments to interact with.
•Consistent elements with logical and/or consistent interactions allow for the puzzle of each level to have depth and even stories.
•The compelling gameplay of making stuff affect other stuff leads to a limited sandbox type of environment. Feeding a cow to a sea-monster "just to see what might happen" made me realize that I really liked this game. Enough to try and write a thorough review for it, anyway.

•The consequences for some interactions are neither predictable nor effectively communicated; examples include a frog that violently explodes if repeatedly tapped, and that mushy cardboard with "weight" on it creates a hole. The hint system revealed that the frog explodes, while an accident revealed how to make a hole.
•The hint system has a few kinks. That I've experienced, only two hints per level are available. This means that the two pre-scripted hints for a level may or may not be helpful. The worst so far was when, on a "boss level", the second hint revealed the goal of changing day to night, but no indication as to the means for accomplishing this. Trial-and-error combined with process-of-elemination revealed the answer, but only after near fifteen minutes. (Note: there is a skip level option. However, I have not used it yet.)
•Some layered elements are finnicky or inconsistent, leading to unintended interactions, ultimately requiring multiple do-overs.
•I'm irritated by the pretense of the knight's stories. Mostly because this knight chooses to save people, but doesn't do any of the work except traveling across all the places where I've done the work for him. Including the player as an unappreciated, unseen squire would enable slightly better investment in me caring for Sir Entitled of Do-Nothing and his habit of taking the hard way to any place.

A solid game with quirks, the style is fantastic and the price is right for the above average entertainment experience. If it looks interesting to you, give it shot.

~ ~ Regarding crashes ~ ~
I've played this game repeatedly, and for long stretches of time, and I have suffered ZERO crashes. But I also restart my iPad consistently (it takes hardly any time at all). I also actively quit a lot of recently opened programs; works the same as deleting a program, but done under the multi-tasking bar instead. So on the whole, this app has been stable for me.


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